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This section explain all the functionnalities in the challenge part
## Quiz
A quiz includes 4 basic questions and one custom question.
All basics Questions are created in the quizEntity.json. We have to add :
| Field | Description |
| ------------- | ---------------------------------------- |
| questionLabel | Label of the question |
| answers | Array of 3 answers (answerLabel, isTrue) |
| description | Explains the question |
| source | Source of the explanation |
This questions and answers are in random order.
In the question page the user have to select an answer and click validate.
Then, he sees the right answer and a modal with the explanation and the source. After this modal, he goes to the next question.
Depending on the answer, the question result state is set either to correct or incorrect.
If it is a right answer, the quiz result is incremented by one.
At the end of every quiz, we're creating a custom question.
Here are the fields used to create a custom question
| Field | Type | Description |
| -------- | ------------------ | ----------------------------------------------------------------------------------------------------------------------------------------------------- |
| type | CustomQuestionType | Type of custom qusetion: DATA or CALCULATION. |
| timeStep | TimeStep | Time step of the result value (DAY / WEEK / MONTH / YEAR). For CALCULATION type it's represent daily / weekly / monthly / yearly average. |
| interval | TimeStep | Interval in which the data will be searched (DAY / WEEK / MONTH / YEAR) |
| period | CustomPeriod | Use to define a specific period for the interval { day? / month? / year? }. If not assigned the period will be the last interval (example: last week) |
| result | UserQuizState | Indicate the state of the custom question (UNLOCKED, CORRECT, UNCORRECT) |
Calculation of custom question is done by conbinaison of all parameters:
Retrieve the **max load** of day/month/year (define by _timeStep_) from the last week, month, year (define by _interval_).
=> example: What day did I consumme the most on the last week ?
type = CustomQuestionType.DATA
timeStep = TimeStep.DAY
interval = TimeStep.WEEK
period = {}
Retrieve the **max load** of day/month/year (define by _timeStep_) from week, month, year (define by _interval_) of _period_
=> example: What month did I consumme the most on year 2020 ?
type = CustomQuestionType.DATA
timeStep = TimeStep.MONTH
interval = TimeStep.YEAR
period = {year: 2020}
Retrieve the **average** of day/month/year (define by _timeStep_) from the last week, month, year (define by _interval_).
=> example: Which is your daily average consumption on last week ?
type = CustomQuestionType.CALCULATION
timeStep = TimeStep.DAY
interval = TimeStep.WEEK
period = {}
Retrieve the **average** of day/month/year (define by _timeStep_) from week, month, year (define by _interval_) of _period_
=> example: Which is your daily average consumption on january ?
type = CustomQuestionType.DATA
timeStep = TimeStep.DAY
interval = TimeStep.MONTH
period = {month: 1}
Then, two randoms answers are generated after defining the right answer.
A user can stop during a quiz and picks up where he left off. To define where the user left off, we have to check if at least one of the question result status is unlocked.
Once the custom question is answered, the quiz state is set to done. Then, the user sees his result and his earned stars. He can also retry or go back to the challenge page.
Exploration is a feature where the user has to do an action in order to help him discover all features from ecolyo.
They are 4 types of actions:
- DECLARATIVE : The user has to do something outside of the app => No way for the app to know if the user did it so we trust him.
- ACTION : Action whitin the app. When the user finishes he gets a notification.
- CONSUMPTION : He has to do something in his consumption view.
- ECOGESTURE : He needs to look at a specific Ecogesture.
In order to check if an exploration (which is not declarative) is done, a hook called useExploration is used.It is called on component that has to check if an exploration is done.
This hook called exploration service to check exploration by passing two parameters (the current challenge and the user exploration id associated with the exploration id of the current challenge). This check is done only if:
- There is a current challenge
- exploration.id of the current challenge is equal to the user exploration id
- exploration.state is ONGOING
Depends on the type of an exploration, either the exploration remains in progress until it is fully done or it ends.
When the user finish the exploration, he gets a success message and five more stars are added to his challenge progression.
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## Action
Action is a feature which in the user has to apply an ecogesture for a given duration in order to reduce his consumption. An action refers to the model **UserAction** in the app, and is an extention of an ecogesture to which we add an _startDate_ and a _userActionState_, allowing user to manage the action state depending on user's progress.
```jsx
UserAction {
ecogesture: Ecogesture | null
state: UserActionState
startDate: DateTime | null
}
```
Unlike the exploration, duel and quiz, there is no relationship for an action in the **ChallengeEntity** model, given that the action is picked by the user. So once it is picked, it is directly stored in the current **UserChallenge**.
When a user launches an action, there is several possible cases :
### The user has not completed his consumption profile
If the user's profile has never been completed, the application will purpose him the default action list which is defined in the action service. The first one of this list will be shown at first, and if the user wants to pick another one, he'll have the choice between the three ecogestures of the default list.
### The user has completed his consumption profile
If the user has completed his profile, the application will purpose him a list of three custom ecogestures. The list is built the following way :
1. First we look for the action that haven't been done yet
2. We pick only the actions that are available for the user's connected fluids
3. We pick the action that are appliable during the current season. At this moment, if the list is smaller than 3, we complete it with actions whose value for property **Season** is _NONE_
4. If the list is still smaller than 3 after this, we complete with default actions (This case is rare)
5. Finally, we sort the list of action by efficency and then difficulty. We put the most efficient actions and with the lowest difficulty in first.
At any moment of an action, a user can consult his progress through a clock icon and the ending date of his action.
The accomplishment of an action is only conditionned by the duration. Once the user completes an action, he'll see a notification on the app and then win his five stars when he comes back to the action screen.
In order to find a valid reference period we search for a period which is defined by the duel duration.
We check the most recent period first if it's complete and then we go farther and farther in time if the ones before got missing values.
We also define a threshold for a maximum old period
!!! note "6 months for the moment - hardcoded."
If the thresold is reached and no valid period was found, we alert the user that he can't launch the duel and have to wait before he can retry this process.
Every time the user goes into the duel mode, we are checking if the duel is finished.
if we have retrieved all data to calculate the user consumption on the duel duration, the duel is done.
!!! info "In order to not block the user if a value is mising, we are also setting the duel as done when we reach the startDate + delay in day to retrieve the data (based on the fluid) + 1 day. In this case the user consumption is done on known values."
Once the state of the duel is set to DONE, we save the user result and determine if he wins (userComsumption < threshold of the reference period) or if he loses. Then the user sees his earned badge.
## Challenges
We can find the file challengeEntity.json in the /db folder. This file contains an array of challenges, and each of them includes relationships to duels, quiz, missions and actions.
For more precision about the data managment system you can refer the picture in the [Initialization section](./initialization.md)